

Too much micromanagement, since the AI handled frontlines worse then a drunken Mongo. You can't even lose a campaign without picking a shit tier country and doing something incredibly stupid, let alone Barbarossa. I also remember when the the devs said they wanted doing something like conquering the USSR to be an actual challenge, what a joke. Terrain is also a joke as well, in past games you actually had to pay attention to it, now your tanks can roll through a swamp in the worst winter in human history and still not give a #$. Idk about you but I can never trust my front's AI to actually handle a front either so I end up having to micro it instead of telling them to conquer something. Granted I usually attempt a world conquest then get bored with like a dozen countries left but w/e. I've also yet to spend less than a day on a campaign either. Biggest problem in 4 is terrain modifiers are a #$ joke and can be ignored. Also the micro in HoI3 was only a real problem late game, I would've been fine with the same system in 4 but with the AI being competent enough to handle fronts you didn't care about. There's nothing better in HoI then trapping a 100+ enemy divisions in a pocket and starving them to death. HoI2 was too small and therefore encirclement's weren't as satisfying. But that's because you just build your armies and tell them in which direction to conquer.

Finishing a campaign in a single day is feasible. One good thing I can say for HOI4 is that it's very fast. But that misses the whole appeal of HOI where your hours of micromanagement pay off, and you get that encirclement just right, or get that multiple front and combined arms bonus, or when your mountaineers pay off. So you have to hand things over to the AI. With so many regions and separate divisions, you cannot really micro any major power in HOI 3 or 4. It had less regions, so you could feasibly micro. However, being that it's a game made by fans, I'm not one to complain.HOI 2 was the best HOI game. If they managed to make a game arching from WWI through the Cold War, this would definitely be a better game. All in all, it feels like an expansion to Hearts of Iron II, and that is fitting for it's $10 price tag.

Armistices are automatically set in place, so it's impossible to fully annex France if you are doing well. Production times on all items are greatly increased, and even more so during peace times.

The Ottoman Empire in the WWI scenario is VASTLY underrepresented and does not ever fight in Africa, and is usually knocked out in a few weeks. The AI still does not properly conduct amphibious assaults, so the U.S.A. A country, even as a hardcore Fascist, can only have war declared upon them if they have 1 Belligerence. The AI rarely makes a push, especially in the WWI scenario. Still, there are some questionable implementations. The new graphics are great, as well as the vast increase in the number of provinces, allowing for greater strategy in assaults, as well as fixing the problems of not being able to assault certain regions due to being landlocked. The enhancements over Hearts of Iron II are, on the most part, pretty good, and it's all for a cheap price (only $10). The I'm somewhat disappointed that the game does not span from WWI to the Cold War, but the small WWI scenario is fun never-the-less. I'm somewhat disappointed that the game does not span from WWI to the Cold War, but the small WWI scenario is fun never-the-less.
